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Scorn

Houdini FX 18 + Cinema 4d + Octane Render

 

Beside a regular crowd sim, i've mixed Obstacle(to avoid walking on our object, since it was in the middle of the scene), Target position(to walk, where i wanted them to go) and Look At tool, by adding a regular geometry and adding it to our Look At shelf tool, object will apear in our crowd_sim as lookat_(your geo name)_object1, not many setting we have there, only horizontal and vercital limit angle of head and a bit body rotation, also we can add more than 1 object to look at, right under limit angle settings.

Pre simulated cloth included.

Have fun;) 

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