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Houdini FX 18 + Cinema 4d + Octane Render

Simple trick that makes liquid look cool is to exporting all the data as rop_alembic to cinema 4d and to input it to octane scatter, adding sphere object under scatter and salting is with material that shows instance color(the one that is exported with our alembic tag).

Houdini setup is fast and easy, we are starting with a box, that would be same as our container of fluid in dopnet, then we have to get points from volume and ofc we are adding our atributefrommap(image that fits our box nicely) The only problem you can face on this way is Reseeding in flipsolver, try to experiment with Particles Per Voxel.

Pre simulated cloth included.

Have fun;)

 

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